
Thursday, March 28, 2019
Suzy Cube Update: June 15, 2018

McGuire House Rules For Cartegena
The game features teams of pirate markers racing through a random board depicting a tunnel. The pirate theme continues through the main commodities in the game: rum, guns, swords, hats, and flags.
The strategic decisions made by players are largely timing. The two main moves are pushing forward by playing cards, and dropping back to accumulate cards and establish tactical positions. There's no direct player vs. player conflict.
(There is a 2nd edition called Cartagena II that can be played with the same pieces if you're willing to mark the face of a few cards. It differs primarily in the end-game rule and that "dropping back" is now "advancing an opponent". I think that it is a little better balanced but also a little less kid-friendly because of the complexity. You can download the new rules from the Rio Grande site and play with the original set.)
The game suggests two variants in the rules. Even with all adults, I never play the "strategic" variant in which the draw deck is visible. That variant allows (i.e., forces) players to consider too many options and slows the game too much.
McGuire House Rules
Some simple changes make Cartagena a fast and fun game to play with young children without sacrificing its core strategic value.
1. Remove a few tunnel pieces during setup to reduce game length. The base game takes about 20 minutes with handicapped players. It can easily be reduced to about 10 minutes plus setup time by removing two tiles. That means that you can play two games in half an hour, including setup and cleanup.
2. Give weaker players extra cards during setup to give them a lead. Don't change the number of pirates or advance the pirates--because of the leapfrogging mechanic, moving pirates affects the game in complex ways. I currently grant my elementary school children six cards each at the start of the game.
3. For players having a very hard time with strategy, a simple rule change can reduce the worst case that players can get themselves into with poor play. The minor version is to add the retreat rule:
Retreat: A pirate may drop back out of the tunnel to the start and draw one card as an action. A player with no pirates currently in the tunnel may draw two cards as an action.A more dramatic version also adds the cave-in rule to increase the bonus for retreating:
Cave-In: When a tile at the start end of the tunnel has no pirates on it, it is removed from the game. Any pirates who aren't yet in the tunnel or the boat move up to being just before the end of this tunnel.I found that using a physical boat instead of the boat card/tile greatly increases the enjoyment of children when moving their pirates off the board. We use a Lego boat hull, but any toy about 8 cm or longer will suffice.

Wednesday, March 27, 2019
Report To Stakeholders 2018
This is my fourth report to stakeholders of Black Diamond Games, Ltd. We're a private company with a lot of transparency. I'm going to forgo the formality this year and write informally about our year in general. Every store owner has a specific narrative about what happened to them, with generalities about what is happening in the trade.
A lot of stores have recently announced they're going out of business. More than average? Who knows, we have no data. I also have store owner friends with 20-40% sales increases in 2018. Your mileage may vary and your narrative is mostly your own. I think the trade is booming, but it impacts everyone differently. The rising tide lifts some boats. I also think that tide seems to be crushing it online right now, while the water trickles into the brick and mortar harbors. There really is no way to contain general enthusiasm to build up a head of steam in the Internet age. It's all on the store owner to locally build up enthusiasm. Retail is like a tea kettle and when a head of steam builds up, the release is the Internet. If you hear that whistle, it's money being added to Jeff Bezo's bank account.
I think it is increasingly difficult to funnel the bonkers enthusiasm to the friendly local game store. Parallel systems now exist to do what we do. You can buy your D&D books on Amazon at below wholesale prices and the important service of learning how to play those games can be accomplished by watching high production D&D in play videos online for free. This is an example of our Unique Value Proposition, game space, becoming a mere Useful Value Proposition. It's also an example of poor brand value protection by Wizards of the Coast.
These videos are becoming the normative way to play, and players are holding their local DMs to these professional standards. That's not how it's done on Critical Role they say, so it must be wrong. A good number of YouTube D&D channels now have over a quarter million subscribers, the tip of the cultural iceberg. Personally I can't sit through a recorded D&D session without growing instantly bored, I just don't get it. However, I find Matthew Colville's D&D channel addictive and brilliant.
The question of what would happen to your store if millions of people suddenly played D&D? For us it meant an 18% increase in RPG and dice sales and a 200% increase in miniature sales (because WizKids is awesome). I don't want to sound ungrateful, but I was expecting more from the revolution. Whenever I talk about the tea kettle whistle and how we're mostly left out of this building head of steam, a store owner will tell me they sell a metric buttload of D&D books. Yes, that's not the point. Or ... maybe it is.
Something was off for us in 2018. In retrospect, 2017 was a year too good to replicate, although we pretty much did. In 2017, Warhammer 40K was booming, board games were on fire, Magic staggered around like the giant Pillsbury Dough Boy of Ghostbusters, scaring everyone as it lurched about (while making money), ready to destroy buildings (stores). Our 2017 sales, with construction of our Game Center complete, jumped 14%. 2018 was a shadow of 2017 as it struggled to replicate that success.
2018 saw Warhammer 40K cool a bit as the new edition matured and customers tired of the weekly release schedule (down 20%). The board game bubble deflated a bit and it took months to figure out I was over ordering like we were still booming, right about the time the big hits arrived, and I was too gun shy to go deep (down 7%). I was ready to throw my hands up with board games. It was an enigma in 2018.
Magic staggered around as usual, with a tight embrace of the mass market, finishing up with a volatile December release that took everyone by surprise (down 1%). As I write this I have one box of Ultimate Masters left, and the difference between having it and not having it would have been the difference between losing money in 2018 and making money. You could say that about a lot of things, but since I practically wished Ultimate Masters would die in a fire, I can now say thank you, I was wrong (the $10,000 bill is due in 6 days, and there may be a game trade reckoning). We made money, but only because we sipped at the D&D tsunami through a straw to gain a 18% gain in that department.
Tuesday, March 26, 2019
All 'Jacked Up!
By Randy
@coffeeswiller
Hiya, folks! I some more miniature hobby stuff to talk about concerning one of my favorite games, Warmachine by Privateer Press. In a recent post I did on playing Warmachine on a budget, one thing that came up after a helpful comment by a reader was that using magnets to be able to quickly convert one warjack or warbeast to another was one way to save money. I had been itching to try this for months! I finally got a warjack kit, and wanted to share my first attempt at building a model this way. So here's the model:
And here it is all laid out to show the parts:
This kit allows you to build three different warjacks: the Centurion (with spear & shield), the Hammersmith (with 2 matching hammers) and the Avenger (with a sword & a seimic cannon arm). So planning ahead, we primarily need to have the ability to swap out the arms. Each warjack also has a different head, and while this isn't necessary, we'll magnetize those, too. Finally, there are two sets of shoulder pads. It is perhaps completely frivolous, but I'll magnetize those, too.
Here are my tools:
There shouldn't be anything surprising there. From left to right, we have magnets, brass rod, a file for removing mold lines, liquid green stuff, superglue, a pin vise/drill, an X-acto knife and tweezers. Not pictured is epoxy putty (I prefer ProCreate putty) and a Sharpie. Here are the magnets (3mm x 1mm neodymium):
The first step after planning is to drill holes for the magnets. Many model builders will already be doing a bit of this to add pins or brass rods to support heavier parts of models. What I am going to do here is make holes large enough to set in a magnet.
I used epoxy putty and superglue to set them in.
That one is the right arm. That one I pinned to the shoulder, since all the right arm does is hold a weapon in all the possible configurations. Here's one of the weapons (the sword for the Avenger). Each of the right arm weapons has the hand molded to them, and here is what an inset magnet looks like on one of them.
The left arm was a little more tricky. First of all, there are two separate arms: one is a cannon, and the other an arm like the right that has two different weapon combos (a hammer and a shield). The arm and shield combination is fairly heavy, and one magnet (at least of the size I have) will not suffice to hold the whole assembly. So here's what I did
:
I drilled a hole for a brass rod, and I set in one of the magnets slightly farther back. I tested positions for where to place them and this seemed the best. Here are the two arms:
And here is wrist of the left forearm:
The red dot notes where the magnet is (it is covered by putty, which matches the grey of the plastic) and there is also a hole for a brass peg. And here are the shield and the hammer hands:
Each has an inset magnet on the top and a brass peg below. The hammer hand didn't really need it, but I figured it wouldn't hurt. And here is the finished kit, laid out in all its separate pieces:
And here are each of the warjacks it makes:
The Avenger! |
The Centurion! |
The Hammersmith! |
This was a fun kit to build! It will, of course, be painted and set on a finished base. But right now, my painting queue is pretty large. One observation I will share that you should note for your magnetized projects is that magnets have positive and negative sides, and your pieces will need to match up. I recommend using a Sharpie to place a dot on a magnet, and be sure to test before gluing. That's it!
Do you have any model projects that you are particularly proud of? Tell us below!
Review - FAR CRY 5: HOURS OF DARKNESS Should Be Renamed "Hour Of Darkness"
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Saturday, March 23, 2019
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Tuesday, March 12, 2019
Zdravstvujte Vas interesuyut klientskie bazy dannyh?
Monday, March 04, 2019
Здравствуйте Вас интересуют клиентские базы данных?
Здравствуйте Вас интересуют клиентские базы данных?
Zdravstvujte Vas interesuyut klientskie bazy dannyh?
Zdravstvujte Vas interesuyut klientskie bazy dannyh?
Friday, March 01, 2019
Thursday, February 28, 2019
Tuesday, February 26, 2019
Zdravstvujte Vas interesuyut bazy dannyh dlya prodazhi Vashih tovarov i uslug?
Friday, February 22, 2019
VAS INTERESUYUT BAZY DANNYKH? - YOU ARE INTERESTED IN DATABASES?
Tuesday, February 19, 2019
Zdravstvujte vas interesuyut klientskie bazy dannyh?
Friday, February 15, 2019
Zdravstvujte vas interesuyut klientskie bazy dannyh?
Monday, February 11, 2019
Re: Financial Services Inc / UK
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Saturday, August 04, 2018
Re: How are you ? how have u been ?
How are you ? Florence here , Edna my daughter and i want to speak with you ,kindly let us your convenient time
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Saturday, July 28, 2018
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Friday, June 29, 2018
15 Best URL Shortener to Earn Money 2018
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Shink.me
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Thursday, June 28, 2018
17 Hacking Websites & forums 2018 - Underground hacker sites
- Hakin9: E-magazine offering in-depth looks at both attack and defense techniques and concentrates on difficult technical issues.
- Offensive Security Training: Developers of Kali Linux and Exploit DB, and the creators of the Metasploit Unleashed and Penetration Testing with Kali Linux course.
- HackRead: HackRead is a News Platform that centers on InfoSec, Cyber Crime, Privacy, Surveillance, and Hacking News with full-scale reviews on Social Media Platforms.
- Metasploit: Find security issues, verify vulnerability mitigations & manage security assessments with Metasploit. Get the worlds best penetration testing software now.
- KitPloit: Leading source of Security Tools, Hacking Tools, CyberSecurity and Network Security.
- Exploit DB: An archive of exploits and vulnerable software by Offensive Security. The site collects exploits from submissions and mailing lists and concentrates them in a single database.
- SecurityFocus: Provides security information to all members of the security community, from end users, security hobbyists and network administrators to security consultants, IT Managers, CIOs and CSOs.
- Packet Storm: Information Security Services, News, Files, Tools, Exploits, Advisories and Whitepapers.
- Black Hat: The Black Hat Briefings have become the biggest and the most important security conference series in the world by sticking to our core value: serving the information security community by delivering timely, actionable security information in a friendly, vendor-neutral environment.
- NFOHump: Offers up-to-date .NFO files and reviews on the latest pirate software releases.
- Makezine: Magazine that celebrates your right to tweak, hack, and bend any technology to your own will.
- Hacked Gadgets: A resource for DIY project documentation as well as general gadget and technology news.
- SecTools.Org: List of 75 security tools based on a 2003 vote by hackers.
- The Hacker News: The Hacker News — most trusted and widely-acknowledged online cyber security news magazine with in-depth technical coverage for cybersecurity.
- DEFCON: Information about the largest annual hacker convention in the US, including past speeches, video, archives, and updates on the next upcoming show as well as links and other details.
- Phrack Magazine: Digital hacking magazine.
- Hack Forums: Emphasis on white hat, with categories for hacking, coding and computer security.
Friday, March 30, 2018
Re:Re: European Investment Fund- {EIF}-
Do you know about European Investment Fund (EIF)? We support Individuals/corporate organization by improving their access to finance through a wide range of selected financial intermediaries. To this end, we design, promote and implement equity and debt financial instruments which specifically target business inclined person(s). In this role, we foster United Nations objectives in support of entrepreneurship, growth, innovation, research, development and employment.
We are expanding across the European Community to reach out all part of the world. If interested for partnership, kindly contact me for a stable investment opportunity in your country such as Real Estate, Hotels/hospitality, Helicopter chatter, Mall /Shopping center, project funding, Joint Ventures and others.
I await to hearing from you in a shortest time of your convenience.
Sincerely Yours,
Afonin Mikhail,
Head of Finance, Budgeting and Planning
European Investment Fund (EIF)
Cayman Islands Government Office in the United Kingdom
34 Dover St, Mayfair, London W1S 4NG, UK
Friday, March 16, 2018
!!! Zdravstvujte! Vas interesujut klientskie bazy dannyh?
Thursday, March 15, 2018
!!! Zdravstvujte! Vas interesujut klientskie bazy dannyh?
Thursday, February 22, 2018
Friday, February 02, 2018
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Monday, January 15, 2018
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Saturday, January 06, 2018
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